The Tormented (Dermatos: Chapter 2)

The Tormented are animatronics that appear in Dermatos: Chapter 2. They appear as even more severely damaged versions of The Withered from FNAF 2. There are five of them, Tormented Freddy, Tormented Bonnie, Tormented Chica, Tormented Foxy, and Tormented Golden Freddy. They appear after doing Floor 4 of Dermatos: Chapter 2.

Fazbear's Fright
The Tormented were extras in the Fazbear's Fright's basement level. These ones didn't move around and attack the protagonist and such were left to rot as their souls were never restored to peace.

On Night 3, the player, playing as an incorruptible version of the Puppeteer goes back to the distorted timeline and has to rescue them, however they have to also avoid being killed by them. The ones that attempt to kill the player are Tormented Freddy, Tormented Golden Freddy and Tormented Foxy.

ACT 1: Outside
The player must find a way to get inside of the building, they must however be careful, as Tormented Freddy is outside looking around. The player must first go to the front of the building and search for the same golden key used to exit the building in Dermatos. The key can be found inside of the Freddy mask outside the building. Once they find the key, they must go to the back of the building and unlock the door there. After that, they're inside of the building.

ACT II: Main Entrance
Once the player enters the building, they must go to the Security Office, which is blocked by Tormented Foxy. To pass, the player must deal with Foxy until his power fully drains by itself. WASD to change your side and D to flash light.

Right: Footsteps

Left: Laughter

Up: Scratching

Down: Talking (Why are you here?)

After this, they can enter the power room.

ACT III: Power Room A
Once the player enters the Power Room A, a code can be seen on the wall saying 3658. The player must press 300+1000+1000+700+50+8+400. Once they do this, the power will be back online, shutting off the animatronics power. This will also open the door leading to Power Room B.

ACT IV: Power Room B
When the player enters the Power Room B, the same code can be used 3658. The digits are also the same: 300+1000+1000+700+50+8+400. Once you do this, the other door will open and give the Puppeteer back his power, allowing him to restore The Tormented's souls and send them to peace, deactivating them all and also completing your objective. After this, the player can now move on to Floor 5.